Fortune favors the opportunistic, and when mysterious Tombs housing ancient Relics started to appear, those lucky enough to first discover and harness the supernatural powers within them established a new world order. Others rushed to join the playing field, just to find that the only option available to them was to be a pawn for the elite. Jooheon Suh was one such latecomer but still a talented raider in his own right, too talented to die in some random Tomb after falling into a trap-and clearly, a higher being out there agrees because instead of dying, he finds himself waking up fifteen years in the past! Armed with years of experience and foresight, Jooheon's determined to pave a different path for himself as the Tomb Raider King!
All alone after the end of days, two girls ride through the desolate ruins of Japan-but they're not about to let the collapse of civilization get in the way of sightseeing!From the hot springs of Hakone to the massive Tokyo Big Sight, they've got the run of the country's most popular tourist spots all to themselves, so why not make the most of it?
Arata Kasuga is living an ordinary life with his cousin, Hijiri, when a mysterious happening called a "Breakdown Phenomenon" makes her vanish before his very eyes. Determined to eradicate the Breakdown Phenomenon and get Hijiri back, Arata enrolls at Royal Biblia Academy. It's a tough road ahead, but nothing's impossible when you've got seven beautiful girls--each a master of her own magical art--by your side! The romantic comedy and sometimes-serious wizard school story begins!
Sakuya Shiina lives with Kanade, her male cousin and foster parent. In times of pain and sadness, she's always taken comfort in looking up at the stars. One day, a mysterious boy suddenly shows up at Sakuya's house for her birthday. He leaves her with kind words, but she has no idea who he is! All she has to go on is his name--Chihiro! Not one to let that deter her, she sets out in search of him with the reluctant help of her two best friends, Yuuri and Sei. Everyone says that Sakuya should just forget him, but she's oddly drawn to the curious boy. Then, a twist of fate allows them to meet once more! Will this meeting bring them closer together...or will the feelings between these lone stars remain forever in the dark?
Each year, the Ushiromiya family gathers at the secluded mansion of its patriarch, the elderly Kinzo. It has been six years since Battler joined his cousins at the annual event, but their happy reunion is overshadowed by worsening weather and an eerie premonition from his youngest cousin-not to mention their parents' feud over the inheritance. Battler doesn't hold much stock in dark omens, nor does he believe the tales of the witch rumored to have given his grandfather a fortune in gold...and who walks the halls of the mansion to this day... But when the eighteen family members and servants are trapped on the island by the raging typhoon, the grisly events that follow leave Battler shaken to his core. Is one of his relatives desperate enough to kill for the family fortune? Or is this the work of the Golden Witch?
With help from the witch Beatrice, Shannon has enjoyed a budding romance with George Ushiromiya, her master's eldest grandson. As a servant of the Ushiromiya estate, Shannon is little more than furniture, but since her bargain with Beatrice, Shannon has never felt happier...or more human. Her brother and fellow servant, Kanon, is troubled by his sister's reliance on the with to reach beyond her lowly status. But when love begins to flutter in Kanon's heart, will he be tempted to abandon his station and take the witch's hand as well?
Time holds little meaning for Beatrice the Millennial Witch. Replaying the events leading up to the Golden Banquet again and again only gives her more opportunity to play with her new favorite toy, Battler Ushiromiya. The boy's will to resist the witch remains strong as the curtain rises for a third time on the Ushiromiya family's annual reunion. But as Beatrice pulls more and more players into the game, the strain on Battler's defenses is evident. Do the other members of his family hold the key to solving the witch's riddle and sealing her defeat?!
Twelve years after her loved ones were brutally murdered at the annual family meeting, Ange Ushiromiya, now eighteen, is the sole heir of the Ushiromiya family. Ostracized by her peers, Ange seeks companionship in the pages of a diary left behind by her cousin, Maria. The diary offers a precious glimpse of Maria's world--her struggles at school, her friendship with stuffed--lion Sakutarou, and her fascination with magic. It's as if the diary contains the last remnants of Ange's dear cousin...and an opportunity for Ange to discover the magic within herself...
Beatrice is dead, her soul shattered by Battler at her own request. Though her body sits across the chessboard, she is no more than a husk of the laughing, impulsive witch she once was. Lambdadelta is more than happy to preside over the fifth game, and Bernkastel willingly steps in for Battler as he takes his leave to collect his thoughts. But two witches can cause all manner of mischief when left to their own devices, especially when they care as little for rules as Lambdadelta...
Battler assumes control of the sixth game, wielding his new Golden Truth as he parries the logical blows of the detective-and-witch, Erika Furudo. For Battler, what began as a contest over the existence of magic has become a fight to revive the fiery, vibrant Beatrice of his early clashes on the game board. The logical loops and rules of the game were already complex; now, as the game master, Battler must quickly learn how to shape the events to his and Beatrice's ultimate ends without getting locked in a closed room by Erika, the witch of truth!
The time for logical debate and magical feints has come to an end; the revelation of the truth about Beatrice the Golden Witch is at hand. To facilitate this, game master Bernkastel has chosen Will Wright the Mage-Hunter to step onto her board and answer a single question: Who killed Beatrice? Joining him in the game is Lion Ushiromiya, Krauss's firstborn and heir, whose role is a mystery in its own right. Will's line of questioning draws together the stray strands from all the previous games, twisting them into a thread of truth, revisiting Kinzou's first encounter with the young Beatrice and working through the legends that have since sprung up around her...
It's time once again for the annual family gathering on Rokkenjima! Ange Ushiromiya is just getting over a cold, but that won't dampen her excitement at seeing her cousins again! Granddad couldn't be more thrilled to see his beloved grandchildren and throws a special Halloween party where everyone gets lots of treats! By lunchtime on the first day, the aunts and uncles are chatting up a storm, and the cousins are eagerly planning the afternoon's fun. It's the very picture of a happy family-one that in no way resembles the bickering, bitter Ushiromiya clan! What is going on?!
W E L C O M E T O T H E N E X T W O R L D Seventeen years ago, Takafumi's uncle fell into a coma, but now he's back like a man risen from his grave. Soon, Takafumi discovers two bizarre things: His uncle treasures video games above all else, and, while comatose, he was actually transported to another world as some heroic guardian! Now, not only does Takafumi have to room with an uncle who is literally magical, he also has to catch the guy up on two decades of history-smartphones, high-speed internet, modern anime tropes...and the traumatic outcome of the '90s console war!
The Wisdom of God that allows those who possess it to do things beyond their wildest imagination, that which is called UNKNOWN. When this power falls into the wrong hands, it is the "Wisemen" who come to collect it. But what if that power is too much for even the Wisemen to handle?
Once upon a time in a faraway land, a beautiful witch lived atop a tall tower with no intention of descending. Instead, she awaited the brave knight who would overcome many perils to meet her. Should someone triumph over her many traps, she would grant them any one wish. One day, such a courageous prince did arrive, and he asked her to rid him of the curse preventing him from siring an heir. But the curse of another witch cannot be so easily lifted, and the only way to save his bloodline... is to become his bride?!
Playing Daughter of the Duke's Super Love Project as the easy mode heroine, Ivonne, makes charming the male characters a breeze. But once you switch to hard mode and step into the shoes of Penelope, the misunderstood villain, it's nearly impossible to even stay alive! So imagine the shock of suddenly waking up in Penelope's body-you know right away that your life is on the line. With love interests who will kill you if their affection meters drop too low and the inability to speak without choosing from pre-selected dialogue, it quickly becomes clear that Penelope's chances have been rigged from the start-and this villain might just be destined to die!
Here are the "VISIONS" of 170 frontline illustrators. Compiled by pixiv, this artbook features the newest and best works of illustrators making a splash in the industry!
The ultimate collection of pixiv artists is back! The 2022 compilation features 170 of some of the greatest creators on the platform who have all made an impact on the artistic field. With an abundance of styles from retro-inspired to modern and beyond, there's something for everyone to love!
The ultimate collection of pixiv artists returns with a 2023 compilation featuring 170 of some of the greatest illustrators on the platform. This year's collection boasts a broad selection of styles and contributors from across the globe that any art fan is sure to love!
No family, no home, and no savings-the Nakata brothers, Kanade and Kaname, have lost it all. So when a mysterious app offers to help them find lucrative work, what choice do they have but to sign up? Introduced to a gamified system of bounties, the two soon come face-to-face with the "odd" in odd jobs-the dangerous creatures they must now fight. But Kanade and Kaname have no choice: To make money, they'll have to take down these monsters called Worlds...or die trying.
Star secretary Miso Kim has been by vice-chairman Youngjun Lee's side through thick and thin for nine years...until she suddenly quits! Her unexpected declaration throws Youngjun for a loop. After all, what more could she want in life to abandon an excellent job working for a boss like him? So when Miso reveals she's leaving to finally live her own life and find love, he sets out to prove that he's the ultimate catch-whatever it takes to convince her to stay!
Ouka Namae, a magician's pupil, is incapable of feeling emotion. That is...he's almost incapable. There is one particular circumstance when his feelings rise to the surface, but the scenario that unleashes them is too dark to even contemplate...
Thirteen-year-old Anna was raised in a noble household, yet she looks nothing like the rest of her family and lacks her lineage's aptitude for magic. There's a very good reason for that, though-a mischievous fairy switched her with another baby at birth! When this detail comes to light, Anna's family kicks her out and ends her long-standing engagement to Edmund, a young nobleman who has always treated her with disdain. With her sheltered, privileged days behind her, how will Anna learn to adapt to life as a commoner with her new family?
Descended from a long line of book collectors, high school student Mifuyu is surrounded by books in every aspect of her life. Her great-grandfather established the famous Mikura Hall, a library in the heart of town, and even the townspeople are all avid readers. There's just one problem-Mifuyu hates books! But when a thief in Mikura Hall triggers an ancient curse, she's left with no choice but to reclaim the stolen books herself...by entering the very stories she despises! With the help of the mysterious Mashiro, will she be able to restore her great-grandfather's collection and save her town from a magical doom?
Eunha Park thought she was getting another chance at life when she awoke in the world of a novel. The only problem? Raeliana McMillan, the character she was reborn as, is fated to be killed by her fiance! For the sake of her survival, she comes up with an idea-get into a fake marriage with a man more powerful than her groom-to-be. But when that protection comes in the form of Noah Wynknight, the duke with a warm smile and cold heart, Raeliana realizes she might be a bit in over her head...She's going to regret this plan, isn't she?
Madge and Lilika are fledgling C-rank witches who can only afford to share a measly 99-square foot apartment in the big city. They scrape by doing bottom-of-the-barrel jobs and eating just cabbage for dinner. But the two girls are serious about improving their lives so that they can get a pet, buy a bunch of grimoires, and eat some meat! All they need is some elbow grease!
Born during the sunrise - an auspicious beginning - the Azumas' newborn son is named Hikaru, which means "light". But during one play date, his mother notices that her son is slightly different from the other children. In the alternately heartwarming and bittersweet tale, a young mother tries to cope with both the overwhelming discovery of her child's autism and the trials of raising him while keeping her family together. This is a story that resonates not only for those whose families have been affected by autism, but also for all past, present, and future parents.
Once upon a time, Tote Col, a wandering student of barely ten years, was saved by a traveling merchant and a wisewolf. Their journey ended fifteen years ago, but Col's is just beginning. The priest hopeful, accompanied by his wolf sister, Myuri, sets out with an ambitious plan in mind-to translate the sacred scriptures into the common tongue with the help of the kingdom of Winfiel and the Debau Company. But the Our Bookof God project challenges the authority of the all powerful Church...!
When Hana worked up the courage to speak to the mysterious loner in her college class, she never expected the encounter would blossom into true lovenor that he was secretly a wolf living in human form. Their relationship was far from ordinary, but she wouldn't have had it any other way. Her joy only grows with the births of Ame and Yuki, who have inherited their father's unique ability to transform. But life is full of both joy and hardship, and Hana is left to bring up her little wolves on her own. Raising human children is hard enough...but how will she handle their wild side, too?
In this novelization of his award-winning Wolf Children film, acclaimed director Mamoru Hosoda provides a deeper look at the emotional trials and triumphs of a very unique little family.
"I just want an easy life, even as some rich person's dog..."
As corporate slave Routa Okami keels over in the middle of his busy office, he imagines how nice it would have been to live as the pet of some rich family instead of working himself to death. But when a goddess actually grants that wish and brings him back to life as a pampered pooch, Routa realizes he may have gotten more than he bargained for...
He's a shy haiku writer who wears headphones to keep people at a distance. She's a streamer who always hides behind a mask. After their worlds suddenly collide, these two strangers find themselves sharing secrets they've been desperate to keep underwraps. Even though their methods of self-expression couldn't be more different, they'll find they understand each other better than they ever expected...
YOKOHAMA STATION HAS SWALLOWED 99% OF MAINLAND JAPAN
Two hundred years ago, Yokohama Station, which had been under constant construction, developed the ability to self-propagate. Now with nearly all Honshu, the mainisland of Japan, consumed by the growing station, the population has been split into two groups: those who live inside the sprawl with fare cards embedded in their brains and the few who persist on the remaining scraps of untouched land. Hiroto has lived his whole life on the outside, but when an exile from the station entrusts him with a mission and a ticket, he ventures into the ominous belly of the beast for the first time...
Thirty-two-year-old Tohno Naruhiko has been scraping by as a manga creator for ten years, and when his latest series gets canceled, he finds himself at a crossroads. Tohno's always had his sights set on fantasy, but this time around, his editor's got another idea-a slice-of-life story set in a remote village not unlike the one where he was born and raised. Could a return to his roots be exactly the change of pace our reclusive manga creator needs?
Hello! This is Koiwai Yotsuba, Yotsuba Koiwai...um, YOTSUBA! Yotsuba moved with Daddy to a new house from our old house waaaaaaay over there! And moving's fun 'cos people wave! (Ohhhh!!) And Yotsuba met these nice people next door and made friends to play with (one of 'em acted like one of those bad strangers Daddy told Yotsuba not to go with, but it was okay in the end). I hope we get to play a lot. And eat ice cream! And-and-and...oh yeah! You should come play with Yotsuba too!
A story of two people determined to hold on to one another. Mitsuha, a high school girl from a town deep in the mountains, dreams of an unfamiliar life in Tokyo. Taki, a high school boy from Tokyo, dreams that he is a girl living in the mountains. As the two begin swapping lives, a miraculous story is set in motion.
During the events of your name., Mitsuha and Taki's miraculous encounter forever changed their lives. But they weren't the only ones affected by their body swapping -- Mitsuha's friends and family have their own sides of the story to tell!
Joe Tazuna has always been the most selfless person Sara Chidouin has ever known, someone she could count on to take a bullet for her. But that trust is put to the test when they wake up restrained to some strange tables and discover Joe holds a key that can set only one of them free. Thus begins a mysterious and sadistic game that will require all of their wits and faith in each other to survive...!
For the love of all things otaku--anime, video games, figures, you name it! Power-pedaling Sakamichi Onoda has long been conquering the steepest slopes and regularly making the ninety-kilometer round-trip to Akihabara on a mommy bike!! But when his bike commute to his new high school lands him in a confrontation with the serious first-year road racer Imaizumi, Onoda has a major showdown on his hands! Can this meek geek really out-pedal the future ace of the school road-racing team?!
Hotaru Tachibana is a girl (though all too frequently mistaken for a boy!) with a deep sense of justice. When a classmate informs Hotaru that she was bilked out of her cash by a shady host at a host club, Hotaru immediately rushes to confront the villain only to discover that the con man in question is her new neighbor! Worse, he proposes to settle their feud with firearms! Okay, it turns out that they're just toys, but when Hotaru is soundly defeated, she finds herself sucked into the world of survival games. Is this new world one she can actually escape??
After finding himself unable to keep up with the hellish fighting on the front lines of the war against the demon lord's army, Red is finally kicked out of the Hero's party. Ashamed of his inadequacy, he moves to a distant frontier region where nobody would know his face or past. However, once he gets over the funk of having to leave his adventuring days behind, he's actually excited to begin a quiet life as an apothecary...which becomes a whole lot more lively when a former party member and actual princess, Rit, pays him an unexpected visit!