As the only member of the pop music club not to graduate, the responsibility of recruiting new members has fallen to Azusa. Ui and Jun have agreed to help out their friend, but they might be more interested in having actual afterschool teatime than making music. Even when Azusa secures the necessary four members to keep the club alive, the lack of musical experience (and musical instruments) is going to be a challenge! Will the high school pop music club survive to take the stage once more?!
Kazuma Sato is a video game-loving shut-in-or at least he was, until a humiliating traffic accident brings his young life to an untimely end. But after his death, a beautiful girl claiming to be a goddess invites him to enter another world and gain some respectable perks in the process. But Kazuma's choice is going to have serious consequences for the goddess and the dead man alike...
"All we need is one goal-to be the strongest heroes in the world!"
In a land where treasure hunters scour vaults appearing from the past, Krai Andrey and his friends swore a childhood oath to become the mightiest heroes of all. There's just one problem: While his old companions have become living legends, Krai is the poster child for mediocrity...and he knows it! But despite his best efforts to leave the treasure-hunting life, he has gained quite the reputation by association-and with it, enormous expectations. Can Krai pursue his dream of retirement, or is he destined to fail forever upwards?
Nothing worries Satomi Oka more than the upcoming final choir competition of his middle school career-right up until he is accosted by a stranger from the shadows who demands, "Let 's go karaoke!" As a yakuza, Kyouji Narita doesn 't scare easily, but a terrifying prospect has driven him to seek Satomi 's help. The boss is holding a karaoke contest, with the loser forced to get a tattoo to be selected and torturously applied by the boss himself! Oka has been to many vocal rehearsals over the years, but never one-on-one karaoke sessions with a gangster!!
It's that time of month, and you know what that means...a visit from Little Miss P! She always seems to show up at just the wrong time, generally armed with a heavy dose of fatigue and poised to deliver a barrage of beatings that leave her hosts physically and mentally exhausted. Though Little Miss P is often met with dread and resignation, the realities of a woman's period are widely misunderstood-especially by those who haven't been subjected to her gut punches on a monthly basis. Join Little Miss P-along with Mr. Libido, Mr. Virginity, and Little Miss PMS-as she visits women in a variety of circumstances, advising, harassing, comforting, and delivering more than one obligatory PERIOD PUNCH in this humorous, heartwarming collection!
It is 1926, the first year of the Showa era. Urabe Kanoko has left her hometown after it turns against her for having the ability to hear lies when spoken. She collapses from hunger after arriving in a town called Tsukumoya, where she meets a poverty-stricken detective named Iwai Soma. Is this fate? Or something more?
A young drifter named Joe Yabuki wanders through the slums of Tokyo, but when the local ruffians try to give him a hard time he teaches them a rough lesson with his fists. The spectacle sparks a gleam in the eye of an old drunk who happens to be watching-Danpei Tange, a failed boxer and former coach who sees something special in the boy. He pleads with Joe to train with him off, but the cocky young fighter brushes him. Later, though, when Joe is arrested and put in a juvenile detention facility, he realizes that he's going to need to hone his raw fighting skills if he wants to survive. Thus is born a partnership that might just take Joe all the way to the top...
Tomoyo Shiino has stood by her friend Mariko through years of ab*se, abandonment, and depression. However horrific her circumstances, their friendship has been the one reassuring constant in Mariko's life-and Tomoyo's too. That is, until Tomoyo is utterly blindsided by news of Mariko's death. In life, Tomoyo felt powerless to help her best friend out of the darkness that ultimately drove her over the edge. Now, Tomoyo is determined to liberate Mariko's ashes for one final journey together... to set free her dear, broken Mariko.
This blog is a record of battle as dictated by a man with a fujoshi girlfriend. Okay, that was a lie. I'm not fighting at all. The war is purely one-sided. Each day I am dragged further and further into the world of otaku. I cannot be held responsible for any damages incurred by reading this blog and falling into the same predicament. There is much otaku talk contained within, so please follow your directions carefully, and do not exceed your recommended dosage.
Enter: Hatori Matsuzaki, the heroine of this love story. And her hero? Rita Terasaka, an infamous hottie with a (hidden) heart of gold. Sure, he might be a notorious playboy, but she's got nothing to worry about-after all, he's never serious about any of his paramours. Besides, she knows him better, has been by his side longer, and loves him so much more than anyone else possibly could. Okay, so she might not be dating him just this second, but what's the rush when destiny is on her side...right?
Yuuki Hase desperately wants to be friends with Kaori Fujimiya, the girl in class who seems to always be alone. Just when he thinks they've hit it off, she tells him her secret: Every week, her memories reset. Yuuki resolves to befriend her as many times as it takes, but is he prepared for how much it will hurt to be one-week friends...?
What do you do when your favorite game shuts down? Momonga decided to stay logged in right up until the very end. But when the servers go dark, he finds himself transported into the game world--and he's been transformed into his skeletal avatar from the game, awesome magical powers included! But what if he's the villain of his own story?
One day, penguins are spotted in the suburban town that fourth-grader Aoyama calls home. The penguins make their sudden appearance in a residential district-nowhere near the ocean-and disappear just as mysteriously. Where could they have come from, and where did they go? Aoyama is determined to get to the bottom of it! This is the slightly curious, unforgettable tale of that summer.
On the outskirts of Tokyo stands Hachimitsu Private Academy, anall-girls boarding school for elite young women. But as the new school year rolls around, one tradition is going out the window: For the first time in the school's long history, boys are being allowed to enroll. On the first day of school, though, it turns out only five boys have made the cut. Thrilled by this discovery, these young men's adolescent hearts leap with joy at the thought of being surrounded by all those girls, but little do the five boys suspect the shocking fate that awaits them...
Madoka fans, rejoice! The original Puella Magi story that grabbed hearts is re-releasing in a new Omnibus edition. Return to the tale of Madoka Kaname and her mysterious new classmate... What would you give to have magical power beyond your very dreams?
Mami's warm personality has made it difficult for her to adjust to her solitary life as a magical girl, where survival often takes precedence over kindness. When she meets Kyouko Sakura, a fellow lone wolf, she is excited at the prospect of working together with another magical girl and forging a friendship built on ultimate trust. But many are the sacrifices all magical girls must make, and the consequences of Kyouko's choice are only just becoming clear to her. When the pain becomes unbearable, will Kyouko remain standing beside Mami as a force for the greater good...?
With Madoka Kaname's sacrifice, the hopeless cycle that once bound every magical girl to a terrible fate was broken at last. Or was it...? All does not seem right with the world, and as Homura pulls at the loose threads of the girls' new reality, is it possible that an even darker destiny looms ahead?
Saki's never been a big fan of mahjong. A lifetime of being forced to play with family at holidays (and losing her money as a consequence...) has left a foul taste for the game in her mouth. When she's convinced, though, to play a game with her classmates, she discovers that not only has fending off her family left her with an uncanny ability for the game but, more surprisingly, that it can even be fun!
Is this revelation enough to cleanse Saki's distaste for the game? Can her classmates convince her to join their club, or is there just too much baggage to make it worth her while?
If you're looking for the number one mahjong manga out there, you've found it!
Meet the members of the School Living Club! There's the shovel-loving(?) Kurumi Ebisuzawa, the big-sister figure Yuuri Wakasa, club advisor Megumi Sakura, and last but not least, the ever-optimistic Yuki Takeya. The School Living Club is just your average after-school organization where the girls hang out, have fun...and live at school as the sole survivors of a zombie apocalypse. NBD.
Mugi and Hanabi are the perfect high school couple...but their relationship is built on a single shared secret: They're each in love with someone else.
Defying the expectations of family and teachers, Yuugo Hachiken chooses to leave the city and enroll at Ooezo Agricultural High School. Having always been at the top of his class, Yuugo assumes a rural school will be a breeze, but mucking out stables, gathering eggs, and chasing errant calves takes a lot out of him-and fills him with something he's never experienced before. Surrounded by endless fields and fresh air, Yuugo discovers a new connection to the land and to life...Springtime begins at Ezo AG!!
Fleeing tragedy and mistreatment, a young boy named Ren hides among the crowds in Tokyo's busy Shibuya ward. His efforts to run away are more successful than he realizes when he ends up in the world of the beasts! A rough-living bear named Kumatetsu gives Ren a new life and a new name--Kyuta--but is Kumatetsu really up to the job of being a mentor?
After a pack of infected dogs attacks a group of miners, soldier-turned-slave Van awakens to find himself blessed with preternatural strength. As he effortlessly breaks free of his chains, he notices a young girl-the only other survivor-standing before him. The two escape the mine, but with Van's captors in pursuit and a deadly disease ravaging the area, how will they survive on the lam?
This spin-off of the bestselling Haruhi Suzumiya series takes place in the world of the "Disappearance" arc of the original novels, focusing on the high school life (and romance!) of a tentative and bashful Yuki Nagato quite unlike the one you've come to know and love through the usual exploits of the SOS Brigade...but no less charming!
Jill Cervel, the magically gifted daughter of a noble family, dedicated her life to training for war. It was all for her fiance and one true love, Prince Gerald der Kratos... until he sentences her to death for discovering his dark secret! In her final moments, Jill wishes for another chance at a normal life. She just might get her wish, but there's a catch-she has to propose to her kingdom's future rival, the Dragon Emperor! It's a reluctant vow for Jill, but it could end up changing the course of history...
Cid Kagenou has a dream. Not of being some typical protagonist or the Final Boss-he has his eyes set on becoming a hidden mastermind working in the shadows! Now that he's been reborn in another world, Cid has been hard at work building the perfect stage to act out his long-desired role. The only issue? His imaginary adversaries and plot devices seem to actually exist in this new realm...and he alone is left in the dark!
Accepting the post of Royal Tutor at the court of the king of Grannzreich, Heine Wittgenstein is a little professor with a big job ahead! Each of the kingdom's four princes has a rather distinct personality. Does their diminutive new instructor have what it takes to lay down some learning? It's a comedy of educational proportions!
When the average Japanese salaryman is suddenly thrown into in a world wracked with warfare and hardship by a supernatural power, they might first think to hide or run away. But not Tanya Degurechaff. A calculating and utilitarian man has been reborn as a child soldier. This young girl will do anything to rise in rank and find a way to live a life of comfort, and woe to any king, country, or god who stands in her way.
When Roman architect Lucius is criticized for his "outdated" thermae designs, he retreats to the local bath to collect his thoughts. All Lucius wants is to recapture the Rome of earlier days, when one could enjoy a relaxing bath without the pressure of merchants and roughhousing patrons. Slipping deeper into the warm water, Lucius is suddenly caught in the suction and dragged through the drainage at the bottom of the bath! He emerges coughing and sputtering amid a group of strange-looking foreigners with the most peculiar bathhouse customs...over 1,500 years in the future in modern-day Japan! His contemporaries wanted him to modernize, and so, borrowing the customs of these mysterious bath-loving people, Lucius opens what quickly becomes the most popular new bathhouse in Rome-Thermae Romae!
Arata Kasuga is living an ordinary life with his cousin, Hijiri, when a mysterious happening called a "Breakdown Phenomenon" makes her vanish before his very eyes. Determined to eradicate the Breakdown Phenomenon and get Hijiri back, Arata enrolls at Royal Biblia Academy. It's a tough road ahead, but nothing's impossible when you've got seven beautiful girls--each a master of her own magical art--by your side! The romantic comedy and sometimes-serious wizard school story begins!
Each year, the Ushiromiya family gathers at the secluded mansion of its patriarch, the elderly Kinzo. It has been six years since Battler joined his cousins at the annual event, but their happy reunion is overshadowed by worsening weather and an eerie premonition from his youngest cousin-not to mention their parents' feud over the inheritance. Battler doesn't hold much stock in dark omens, nor does he believe the tales of the witch rumored to have given his grandfather a fortune in gold...and who walks the halls of the mansion to this day... But when the eighteen family members and servants are trapped on the island by the raging typhoon, the grisly events that follow leave Battler shaken to his core. Is one of his relatives desperate enough to kill for the family fortune? Or is this the work of the Golden Witch?
With help from the witch Beatrice, Shannon has enjoyed a budding romance with George Ushiromiya, her master's eldest grandson. As a servant of the Ushiromiya estate, Shannon is little more than furniture, but since her bargain with Beatrice, Shannon has never felt happier...or more human. Her brother and fellow servant, Kanon, is troubled by his sister's reliance on the with to reach beyond her lowly status. But when love begins to flutter in Kanon's heart, will he be tempted to abandon his station and take the witch's hand as well?
Time holds little meaning for Beatrice the Millennial Witch. Replaying the events leading up to the Golden Banquet again and again only gives her more opportunity to play with her new favorite toy, Battler Ushiromiya. The boy's will to resist the witch remains strong as the curtain rises for a third time on the Ushiromiya family's annual reunion. But as Beatrice pulls more and more players into the game, the strain on Battler's defenses is evident. Do the other members of his family hold the key to solving the witch's riddle and sealing her defeat?!
Twelve years after her loved ones were brutally murdered at the annual family meeting, Ange Ushiromiya, now eighteen, is the sole heir of the Ushiromiya family. Ostracized by her peers, Ange seeks companionship in the pages of a diary left behind by her cousin, Maria. The diary offers a precious glimpse of Maria's world--her struggles at school, her friendship with stuffed--lion Sakutarou, and her fascination with magic. It's as if the diary contains the last remnants of Ange's dear cousin...and an opportunity for Ange to discover the magic within herself...
Beatrice is dead, her soul shattered by Battler at her own request. Though her body sits across the chessboard, she is no more than a husk of the laughing, impulsive witch she once was. Lambdadelta is more than happy to preside over the fifth game, and Bernkastel willingly steps in for Battler as he takes his leave to collect his thoughts. But two witches can cause all manner of mischief when left to their own devices, especially when they care as little for rules as Lambdadelta...
Battler assumes control of the sixth game, wielding his new Golden Truth as he parries the logical blows of the detective-and-witch, Erika Furudo. For Battler, what began as a contest over the existence of magic has become a fight to revive the fiery, vibrant Beatrice of his early clashes on the game board. The logical loops and rules of the game were already complex; now, as the game master, Battler must quickly learn how to shape the events to his and Beatrice's ultimate ends without getting locked in a closed room by Erika, the witch of truth!
The time for logical debate and magical feints has come to an end; the revelation of the truth about Beatrice the Golden Witch is at hand. To facilitate this, game master Bernkastel has chosen Will Wright the Mage-Hunter to step onto her board and answer a single question: Who killed Beatrice? Joining him in the game is Lion Ushiromiya, Krauss's firstborn and heir, whose role is a mystery in its own right. Will's line of questioning draws together the stray strands from all the previous games, twisting them into a thread of truth, revisiting Kinzou's first encounter with the young Beatrice and working through the legends that have since sprung up around her...
It's time once again for the annual family gathering on Rokkenjima! Ange Ushiromiya is just getting over a cold, but that won't dampen her excitement at seeing her cousins again! Granddad couldn't be more thrilled to see his beloved grandchildren and throws a special Halloween party where everyone gets lots of treats! By lunchtime on the first day, the aunts and uncles are chatting up a storm, and the cousins are eagerly planning the afternoon's fun. It's the very picture of a happy family-one that in no way resembles the bickering, bitter Ushiromiya clan! What is going on?!
Once upon a time in a faraway land, a beautiful witch lived atop a tall tower with no intention of descending. Instead, she awaited the brave knight who would overcome many perils to meet her. Should someone triumph over her many traps, she would grant them any one wish. One day, such a courageous prince did arrive, and he asked her to rid him of the curse preventing him from siring an heir. But the curse of another witch cannot be so easily lifted, and the only way to save his bloodline... is to become his bride?!
Gotta flirt to save the world!! High schooler Takuma Akutsu is terrified of human contact and just wants to live a quite life. Too bad he doesn't have a choice in the matter when nine Valkyrie sisters come barging into his home! They've tasked him with raising their level to fight off the monsters threatening humanity--and how will he do that, exactly...? By gettin' down & dirty to the max!!!