Manga About Action (P.16)
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With Madoka Kaname's sacrifice, the hopeless cycle that once bound every magical girl to a terrible fate was broken at last. Or was it...? All does not seem right with the world, and as Homura pulls at the loose threads of the girls' new reality, is it possible that an even darker destiny looms ahead?
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Bound by the promise of a wish granted, magical girls are charged with battling the wraiths that move unseen through the masses of Mitakihara and devour the passions of their human prey. Mami, Kyouko, and Sayaka are of one mind when it comes to fighting these entities, but their task is hindered by squabbles within the group. Mami fears Sayaka and Kyouko will never see eye to eye, even as a giant wraith unlike any they've ever fought threatens to make a feast of them all!
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Oriko, a magical girl with the gift of foresight, knows the fate that
awaits all who accept Kyubey's offer of supernatural powers. But when
she is struck with a terrible vision of the future-of the devastation
caused by a single, powerful witch-she decides to prevent the girl from
becoming a magical girl in the first place. To draw Kyubey away from the
girl's potential, Oriko directs him instead to Yuma, an orphan who is
all too eager to gain powers that will enable her to protect
herself-powers that will ultimately lead to her own destruction...
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Oriko's ability to see into the future led her to commit bloody acts in her efforts to forestall an even greater tragedy later on. But what if Oriko had met Yuma Chitose before she predicted the end of the world? Would she still have chosen to manipulate the young girl if Yuma had been no stranger but a dear friend? Puella Magi Oriko Magica: Extra Story explores the might-have-been, and further explores Kirika's devotion to her beloved Oriko.
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After becoming a magical girl, Oriko Mikuni befriends other magical girls at her school-and not always on initially positive terms! Complications arise when Oriko's friends, unaware they both know Oriko, fight over a grief seed, leading to someone's death...
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Suzune Amano lives an extraordinarily normal life as a middle school student by day and...magical-girl assassin by night?! When a group of four magical girls begins investigating the serial murders in their city, they soon find themselves Suzune's next targets! But what motivates Suzune to hunt both witches and magical girls alike?
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Joan of Arc is revered as a hero of the Hundred Years' War and a saint of the Catholic church. But her leadership and strength of character in her time did not escape the notice of Kyubey, who, even in the fifteenth century, sought magical girl candidates for their valuable energies. With her friends and fellow magical girls fighting at her side, Joan fights the English occupiers of France--but will she soon find herself fighting something much more sinister?!
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Irel Clark is a professor's assistant whose latest find is the "Holy
Grail" for member of his profession-literally! But when it turns out
that some decidedly unholy individuals are also after the blood of
Christ, Irel must drink from the chrism bottle he's recovered to save
his own life. Immortality leaves something to be desired, though, when
undead cannibals walk the earth in constant need of human flesh, and
Irel's newly immortal body is nothing short of an all-you-can-eat
buffet!
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Just remember this. In this world of ours...
...the first to die are those without guts.
A portion of humanity has obtained special abilities, and two groups emerge in conflict. On the side of justice are "heroes." On the side of villainy are "monsters." For Chiaki, however, all that matters is finding work to support his younger brothers. But when a simple train ride to his latest interview takes a perverse turn, his sense of right leads him down an unexpected and uncomfortable path! From the mind of Prison School creator Akira Hiramoto comes a raw new story of a man caught between good and evil, lies and truth-and light and shadow!
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What you forget, I'll always remember.
Using his ability to repeat past events, a power named "Return by Death," Subaru has saved the half-elf girl Emilia from a grim fate. However, his celebration is violently cut short. Subaru now wakes up in a large mansion, unsure of whether time has moved forward. Greeting him are the maid sisters Ram and Rem, whose verbal jabs sting with every word. It's a chance for a new life, but is Subaru in more danger than he realizes?
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Before Return by Death, a Fateful Tale Woven by Girl and Spirit
Deep within the isolated Great Elior Forest, a freezing land covered in snow and ice, lives a girl feared for her resemblance to the legendary Witch of Jealousy. She is the half-elf Emilia, her only company a cat-like spirit named Puck. Both are similarly spurred by duty and guilt, yet the two never grow closer. In this world, the days seem as if they're an unchanging eternity, but the trials awaiting them are merciless like hellfire...
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A, B, AB, O...
These are the common blood types with which most people are familiar, but there are rarer strains in the world, "hidden blood types." Individuals possessing these are called "strangebloods," and they are imbues with incredible abilities by the very blood flowing through their veins.
But what happens when all of these disparate blood types come together? The result is rumored to be the legendary "Blood of Wisdom" which bestows god-like power. Little surprise, then, that more than a few unsavory characters are actively pursuing this awesome power. Can Chiaki Kaminaga and his friend Kaguya Daidouji survive this blood hunt...?
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When the world is threatened with destruction, six chosen heroes will rise to save it. One of them is Adlet Meyer--who calls himself "the strongest man in the world." But when he answers the call to assemble with the other heroes and face the darkness, there are not six heroes, but seven. Who is the traitor in their midst?
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After suffering unprecedented disasters in World War II, Japan accepts the American and Allied Forces' terms of unconditional surrender. Now the citizens of a ruined nation, the people of Japan come together amid an influx of influences and immigrants and--cunningly, carefully--survive...
This is the unrecognizable Japan to which the sharpshooting, sweet-talking womanizer Leo Shishigami returns three years after the war. Against this backdrop, in the spring of 1947, everything is set into motion when Leo meets Rose Haibara, the madam of Club Primavera...
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The second season of New York Times bestselling author Ryukishi07's Rose Guns Days begins anew on Primavera's doorstep!
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Everyone is searching for a reason.
1949, Post-war Tokyo-As the Japanese become more of a minority in their own homeland, they continue to place their hope for the future in Primavera's hands. Alan and Keith have returned from war to find Tokyo very different from the one of their memories. Both may be maintaining high spirits, but they struggle to find their reason to keep fighting for a better future without being held back by bitterness. Will Primavera hold the answer for Alan and Keith, as well as the Japanese people?
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1946, two years after the war ended in Japan. An orphan named Wayne has been hired by District 23's Club Primavera-the base of operations for the brothel alliance vying for power with foreign militaries and the mafia. When a series of murders strike fear and rage in the people of District 23, the prime suspect is none other than Jack, the orphan boy Wayne sees as his brother. Torn between belief and doubt, Wayne struggles to find the answer to the mystery before him-who exactly is Jack? The culprit...or just another victim?
Ryukishi07, the creator of Higurashi When They Cry, Umineko When They Cry, and the original Rose Guns Days; and Tsuyoshi Takaki bring the prequel of Rose Guns Days to life!
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Saki's never been a big fan of mahjong. A lifetime of being forced to play with family at holidays (and losing her money as a consequence...) has left a foul taste for the game in her mouth. When she's convinced, though, to play a game with her classmates, she discovers that not only has fending off her family left her with an uncanny ability for the game but, more surprisingly, that it can even be fun!
Is this revelation enough to cleanse Saki's distaste for the game? Can her classmates convince her to join their club, or is there just too much baggage to make it worth her while?
If you're looking for the number one mahjong manga out there, you've found it!
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Elementary school soccer whiz Rakuichi Nagahama drew national attention a few years back with his IMPRESSIVE athletic skills. After disappearing to Italy for three years, Rakuichi reluctantly returns to the remote town where he grew up. The local high school soccer team can't wait to get their hands on the prodigy, despite the fact that he was obviously a FAILURE in Italy. But Rakuichi's not sure he's ready to get back on the field. Sure, his best friend from elementary school (now a hot babe) can't wait to see him play again...and his childhood rivals are eager to have another go against him...and the entire school is counting on him...but how can Rakuichi live up to their expectations when he's sworn off the sport for good?
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Kotetsu Miyasaka is a kendo prodigy. While his twin brother, Yayoi, practices the sport, though, he lacks his sibling's skill, enrolling in a different school to try and differentiate himself. When things go wrong at Yayoi's new school, though, Kotetsu finds himself caught up in a potentially life-or-death confrontation -- only to suddenly find himself swept back to Edo period Japan where the stakes are infinitely higher!
Taking in by Souzou Sagara and his roshi band of samurai, Kotetsu must find a way to survive in the past and possibly help shape Japan's future!
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