Stephen Paul's Manga List
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When Fuuta comes home tired at night, all he wants to do is spend time with his sister's cat, Kyuruga. So many of the mysterious habits and mannerisms of house cats-from the surprising array of shapes Kyuruga likes to twist into, to the bizarre challenge of getting a good photo of him, to his lightning-fast mood changes-are carefully reproduced in this relaxed and cute comedy about living with an adorable furball!
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Ding-dong! DEAD-dong! Class is about to begin, and you don't want to be late on your first day of school! Join Tsugumi Harudori in the NOT class at Death Weapon Meister Academy, a school dedicated to training transforming Weapons like Tsugumi and the Meisters who will wield them. Many NOT (Normally Overcome Target) students aspire to join the elite EAT (Especially Advantaged Talent) class, but it may take Tsugumi some time to find her confidence-and a partner-at this crazy school!
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When Roman architect Lucius is criticized for his "outdated" thermae designs, he retreats to the local bath to collect his thoughts. All Lucius wants is to recapture the Rome of earlier days, when one could enjoy a relaxing bath without the pressure of merchants and roughhousing patrons. Slipping deeper into the warm water, Lucius is suddenly caught in the suction and dragged through the drainage at the bottom of the bath! He emerges coughing and sputtering amid a group of strange-looking foreigners with the most peculiar bathhouse customs...over 1,500 years in the future in modern-day Japan! His contemporaries wanted him to modernize, and so, borrowing the customs of these mysterious bath-loving people, Lucius opens what quickly becomes the most popular new bathhouse in Rome-Thermae Romae!
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Each year, the Ushiromiya family gathers at the secluded mansion of its
patriarch, the elderly Kinzo. It has been six years since Battler joined
his cousins at the annual event, but their happy reunion is
overshadowed by worsening weather and an eerie premonition from his
youngest cousin-not to mention their parents' feud over the inheritance.
Battler doesn't hold much stock in dark omens, nor does he believe the
tales of the witch rumored to have given his grandfather a fortune in
gold...and who walks the halls of the mansion to this day... But when the
eighteen family members and servants are trapped on the island by the
raging typhoon, the grisly events that follow leave Battler shaken to
his core. Is one of his relatives desperate enough to kill for the
family fortune? Or is this the work of the Golden Witch?
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With help from the witch Beatrice, Shannon has enjoyed a budding romance with George Ushiromiya, her master's eldest grandson. As a servant of the Ushiromiya estate, Shannon is little more than furniture, but since her bargain with Beatrice, Shannon has never felt happier...or more human. Her brother and fellow servant, Kanon, is troubled by his sister's reliance on the with to reach beyond her lowly status. But when love begins to flutter in Kanon's heart, will he be tempted to abandon his station and take the witch's hand as well?
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Time holds little meaning for Beatrice the Millennial Witch. Replaying the events leading up to the Golden Banquet again and again only gives her more opportunity to play with her new favorite toy, Battler Ushiromiya. The boy's will to resist the witch remains strong as the curtain rises for a third time on the Ushiromiya family's annual reunion. But as Beatrice pulls more and more players into the game, the strain on Battler's defenses is evident. Do the other members of his family hold the key to solving the witch's riddle and sealing her defeat?!
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Twelve years after her loved ones were brutally murdered at the annual family meeting, Ange Ushiromiya, now eighteen, is the sole heir of the Ushiromiya family. Ostracized by her peers, Ange seeks companionship in the pages of a diary left behind by her cousin, Maria. The diary offers a precious glimpse of Maria's world--her struggles at school, her friendship with stuffed--lion Sakutarou, and her fascination with magic. It's as if the diary contains the last remnants of Ange's dear cousin...and an opportunity for Ange to discover the magic within herself...
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Beatrice is dead, her soul shattered by Battler at her own request. Though her body sits across the chessboard, she is no more than a husk of the laughing, impulsive witch she once was. Lambdadelta is more than happy to preside over the fifth game, and Bernkastel willingly steps in for Battler as he takes his leave to collect his thoughts. But two witches can cause all manner of mischief when left to their own devices, especially when they care as little for rules as Lambdadelta...
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Battler assumes control of the sixth game, wielding his new Golden Truth as he parries the logical blows of the detective-and-witch, Erika Furudo. For Battler, what began as a contest over the existence of magic has become a fight to revive the fiery, vibrant Beatrice of his early clashes on the game board. The logical loops and rules of the game were already complex; now, as the game master, Battler must quickly learn how to shape the events to his and Beatrice's ultimate ends without getting locked in a closed room by Erika, the witch of truth!
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The time for logical debate and magical feints has come to an end; the revelation of the truth about Beatrice the Golden Witch is at hand. To facilitate this, game master Bernkastel has chosen Will Wright the Mage-Hunter to step onto her board and answer a single question: Who killed Beatrice? Joining him in the game is Lion Ushiromiya, Krauss's firstborn and heir, whose role is a mystery in its own right. Will's line of questioning draws together the stray strands from all the previous games, twisting them into a thread of truth, revisiting Kinzou's first encounter with the young Beatrice and working through the legends that have since sprung up around her...
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It's time once again for the annual family gathering on Rokkenjima! Ange Ushiromiya is just getting over a cold, but that won't dampen her excitement at seeing her cousins again! Granddad couldn't be more thrilled to see his beloved grandchildren and throws a special Halloween party where everyone gets lots of treats! By lunchtime on the first day, the aunts and uncles are chatting up a storm, and the cousins are eagerly planning the afternoon's fun. It's the very picture of a happy family-one that in no way resembles the bickering, bitter Ushiromiya clan! What is going on?!
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Haruka Touyama is a twelve-year-old girl with incredible precognitive abilites. But her accuracy in predicting the future has made her a target for any number of greedy corporations that would use her power for their own profits. After she is taken from her family, Haruka uses her gift to seek out someone who can help her escape her captors and fixes upon a blind man making his way through the busy streets of Tokyo. Though it may seem an odd choice, Haruka's powers have not led her wrong. Despite hisinability to see, her chosen protector's fighting skills become apparent when he draws a sword from his walking stick and takes out a corporation's thugs. Haruka knows she will always be pursued and begs the mystery swordsman to keep her safe..."until death do us part."
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YOKOHAMA STATION HAS SWALLOWED 99% OF MAINLAND JAPAN
Two hundred years ago, Yokohama Station, which had been under constant construction, developed the ability to self-propagate. Now with nearly all Honshu, the mainisland of Japan, consumed by the growing station, the population has been split into two groups: those who live inside the sprawl with fare cards embedded in their brains and the few who persist on the remaining scraps of untouched land. Hiroto has lived his whole life on the outside, but when an exile from the station entrusts him with a mission and a ticket, he ventures into the ominous belly of the beast for the first time...
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Delve deeper into Kirito's and Asuna's pasts in this collection of three short stories adapted to manga for the first time! From their newlywed life in SAO to Asuna's time in ALO, revisit events from throughout the series as they originally appeared in the novels!